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WoW Cataclysm Paladin Preview


4/19/2010 4:53:10 PM

I think it will be a series of Cataclysm roles preview in our site! Here we are going to introduce Paladin preview of Cataclysm. Many were expecting a sweeping overhaul of the class, making their trees more different and more dynamic. However, Blizzard has opted to leave them relatively unchanged. Right now, put your world of warcraft gold away safe! You can open your aggressive in WoW Cataclysm when you have read the series of Cataclysm roles preview!

The main changes are coming to the Holy Paladin. Their mana regeneration will now be based on spirit, bucking a trend as old as World of Warcraft where Paladins avoided spirit in favor of large mana pools, and more recently massively stacked Intelligence in order to benefit more from replenishment effects. Paladins will now possibly be free to stack spell power or haste like most of the other healing classes do.

Healing Hands seems kind of boring. If it does in fact turn out to be a slightly jacked up version of healing stream totem, then it is going to be far from game breaking. It does a little bit to address the lack of raid healing abilites of Holy Paladins, but probably not enough. If players are not satisfied what you earn, you are able to get better warcraft gold and other wow services in our site!

Blinding Shield is a cute gimmick ability and we'll have to see how it actually works in order to pass judgement on how effective it is. If it actually literally 'blinds' opponents in an area of effect, as in Rogue blind then it will be hilariously overpowered. There is just not enough information on how it works or what the blind effect will constitute to tell what this ability will be useful for.

Guardian of Ancient Kings is a limited duration summoned angel that behaves differently depending on your spec. As this ability will be baseline I don't expect it to be gamebreaking, it will probably be something along the lines of the Priest's Shadowfiend pet which is powerful but not overpowered.

Divine Shield will have a lower duration which I'm sure will please all the players that don't happen to play Paladins. In my opinion Divine shield is the main reason why Paladins have been so difficult for Blizzard to balance, and the main reason why they often seem one dimensional. It is such a powerful ability that balancing around it and the myriad of other ultra-powerful cooldowns that Paladins possess demands that they not get too many other abilities.


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