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New Talents of Demonology Changes in Beta


8/10/2010 2:10:02 PM

I guess it's not the first time you come to our World of Warcraft gold site to purchase cheap Warcraft gold for your game. Docoin.com will always welcome you here, and will try its best to be the best Warcraft gold store. Dark Arts Making an appearance in the first tier of the demonology tree is a three-point talent called Dark Arts. While new, it's really just a collection of a few older talents or partial talents from each of the three talent trees conveniently rolled into one, reducing the Imp's Firebolt spell by 0.75 seconds, increasing the attack power of the felguard's Demonic Frenzy by 3 percent and increasing the damage done by the felhunter's Shadow Bite ability by 15 percent. Each of these effects have actually been buffed a bit from their original forms (the imp's Firebolt cast time decreasing from 0.5 to 0.75 seconds, etc.). What the motivation for these changes is, is hard to tell at this point, but it may simply be to establish a baseline, since the numbers are still being tweaked heavily.

 

Also of note (and not surprising) is that the developers placed this combination of higher-tier talents into the first tier of the demonology tree, making it available to each specialization. Since it caters to minions currently associated with each tree, this makes complete sense. And being that it is a DPS increase, I will be surprised if this talent does not find itself in a number of raiding builds. Now, just how much of a DPS increase it will account for, we'll just have to wait and see. Impending Doom We've talked about the sexiness of Impending Doom before when we first discussed beta specializations and talents, but the ability warrants more attention because it offers some serious DPS potential.

 

Found in the third tier of the demonology tree, Impending Doom does three things. First, placing three out of three points in the talent reduces the damage effect cooldown of Bane of Doom by 15 seconds. So instead of dealing damage every 30 seconds, Bane of Doom will tick once every 15 seconds or four times a minute (at least, that's how I'm reading the awkward phrasing). And, given the fact that Bane of Doom is one of the largest-damage-per-cast-time abilities in a warlock's bag of tricks, having more ticks throughout an encounter is definitely welcome.

 

Second, the more numerous damage ticks applied to Bane of Doom increases the potential that a demon guardian (either the Infernal or Doomguard) will be summoned. What has me thinking is whether or not this summon is on the same 10-minute cooldown as a standard summon. Could it be possible to have two guardians on the field within 10 minutes of each other? Together with Ancient Grimoire, another new talent that increases a guardian's duration for 20 seconds, this has big number potential written all over it.

 

Finally, and probably most importantly, Impending Doom gives our Shadow Bolt, Incinerate and Hand of Gul'dan abilities a 15% chance to decrease the cooldown of Metamorphosis (Demon Form) by 6 seconds. Again, some awkward wording in the tooltip has me scratching my head -- I find it odd that it just doesn't say "Metamorphosis" instead of "Demon Form." Anyway, 6 seconds may not seem like a very long time, but over the course of a lengthy encounter or PvP match, the saved time will add up quickly and the resulting DPS increase will become noticeable, especially when Immolation Aura is in use. In its current form, together with Nemesis (another talent that reduces the cooldown of Metamorphosis), I'm fairly convinced that this will also be one of those required talents in any demonology-based raiding spec -- it just does too much to ignore. Any time you need WoW gold, come to this site for the gold purchasing.


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